JMRI's CTC Panel

Using JMRI, you have a couple of options, framework wise, on how to control your layout. The option I selected is Panel Editor, as this is used to build US&S panels. For a great tutorial on how to build CTC style panels, check out Dick Bronson's clinics at his site here. Start with the 2007 to 2009 clinics to get a feel for the interface and an introduction to the JMRI Logix functionality. I recommend that if you are going to build full CTC, not to invest too much time into the Simple Signalling Logic (aka SSL) piece, as I have found it can step on true CTC configurations.

Another JMRI user with a CTC style panel is the gentleman with the Quaker Valley; his site is here. When I last checked his site, he was working with a touch screen monitor to eliminate the keyboard and mouse and make it closer to a real panel. Absolutely neat stuff!

If you are interested in more information on how the prototype machines worked, there are some resources to check: CTC Parts, that is run by a railroad signalman. The various JMRI and CMRI yahoo groups have information as well.


On the RRTR:

Signals at Helix

As I began to build out the panel, I leaned on gathering as much information as possible, from as many sources as possible, and then committed to spend the time to getting the panel to best fit the railroad. One thing that sticks out in my mind is that even prototype installations were one-offs; US&S had standard sizes for cabinets, and the relay signals and logic, but fitting that to each railroad meant lots of customization.

I changed the physical signals on the railroad more than a few times as I got closer and closer to prototype practice and I learned what they would do in certain situations. Here on the east side of the country, most railroads used signaling systems that told the engineer what speed to maintain or reduce to, as the train moved over the physical plant of the railroad. The west part of the country used systems that were more directional in nature; meaning it would tell the engineer that he would be diverging on a particular turnout. This picture to our left shows a fairly late installation on the layout, but none the less, it will need to be changed, as that dwarf in the foreground needs to move elsewhere at this interlocking.

When I built out the panel, I provided fairly simple signaling to my crews - green for clear, yellow for approach and red for stop. Just like in real life, it did not stop folks from running signals and causing some interesting situations, but everybody lived to fight another day. As an example of this, at the beginning of a simple block, I would have a 3 light, Color Position Light (aka CPL) signal. If you think of it as an inverted traffic signal that you'd see on the roads, you have a pretty good idea of what I'm talking about. (And there is a whole story about why red is at the bottom of railroad signals..) For a location where there is a turnout and two blocks begin, I would have a 3 over 3 CPL. E.g. imagine a traffic signal mounted to the top of another traffic signal. This worked ok and my crews got fairly decent about what to do.

Of course, the prototype doesn't do it that way. Each signal will display a single aspect to the train crew. An aspect is a combination of different color lights, (possibly different positions of lights on some railroads - hello PRR fans) that tells the train crew what they should do with respect to their train speed. Should the crew either maintain, reduce to, speed up after they pass this signal or stop?

When I built the upper level, I was out of spots on the signal driver board I was using; and was thinking about investigating other alternatives, as I discussed in a blog post here. This started my quest to begin building out aspect based signals. Using the SignalMan board from RR-Cirkits made it easy on the upper level and I used JMRI to make the Digitrax based signals give me the same output via the signal mast functionality.

One thing that my panels have that most panels did not in real life is that the signals were NOT displayed. I choose to display the aspects to help me and my dispatchers understand what was happening on the layout. Eventually, I plan to have a script or switch I can use to hide the signal aspects and display the icons only, so the panel looks just like the prototype.


Main Level CTC

This is what the panel that controls what I term the "main level" of the layout. The panel starts outside of lower staging on the far right and proceeds north until we are just past Acca yard.

The panel is built fairly close to prototype practices. I've just finished a renumbering to bring the turnout numbers (labeled with odd number most of the time) and the signal numbers (labeled with even numbers most of the time) into compliance. There are a couple of spots that additional visual changes need to be done to get me closer, as I discovered a few new pieces of information at this year's national convention.

I am currently (as of mid-October 2014) just about finished up tweaking the panel for now. I'm going to put it through its paces at the two next operating sessions before I do any other major changes.


Main Level CTC

Here is the panel that controls from the helix that separates the upper and main levels, all the way to the upper staging yard.

As before, this is close to prototype practice. I am trying to find a resource that can tell me about how the RF&P handled CTC, as this models the portion of town that was RF&P country.